Le bouquet de revues en accès ouvert Frontiers a récemment publié un "topic" comprenant des articles originaux sur l'utilisation de la réalité virtuelle pour l'investigation et la remédiation des troubles de la cognition sociale.

La référence de l'éditorial est :

  • Brunet-Gouet E, Oker A, Martin J-C, Grynszpan O and Jackson PL (2016) Editorial: Advances in Virtual Agents and Affective Computing for the Understanding and Remediation of Social Cognitive Disorders. Front. Hum. Neurosci. 9:697. doi: 10.3389/fnhum.2015.00697

Cet ensemble d'articles peut être librement consulté ici. Un e-book va être prochainement publié avec l'ensemble des contributions suivantes :

  • Aymerich-Franch, L., Kizilcec, R.F., Bailenson, J.N. 2014. The Relationship between Virtual Self Similarity and Social Anxiety. Front Hum Neurosci  8, 944.

  • Baus, O., Bouchard, S. 2014. Moving from virtual reality exposure-based therapy to augmented reality exposure-based therapy: a review. Front Hum Neurosci  8, 112.

  • Georgescu, A.L., Kuzmanovic, B., Roth, D., Bente, G., Vogeley, K. 2014. The use of virtual characters to assess and train non-verbal communication in high-functioning autism. Front Hum Neurosci  8, 807.

  • Grynszpan, O., Nadel, J. 2014. An eye-tracking method to reveal the link between gazing patterns and pragmatic abilities in high functioning autism spectrum disorders. Front Hum Neurosci  8, 1067.

  • Hone-Blanchet, A., Wensing, T., Fecteau, S. 2014. The use of virtual reality in craving assessment and cue-exposure therapy in substance use disorders. Front Hum Neurosci  8, 844.

  • Jackson, P.L., Michon, P.E., Geslin, E., Carignan, M., Beaudoin, D. 2015. EEVEE: the Empathy-Enhancing Virtual Evolving Environment. Front Hum Neurosci  9, 112.

  • Joyal, C.C., Jacob, L., Cigna, M.H., Guay, J.P., Renaud, P. 2014. Virtual Faces Expressing Emotions: An Initial Concomitant and Construct Validity. Study Front Hum Neurosci  8, 787.

  • Oker, A., Prigent, E., Courgeon, M., Eyharabide, V., Urbach, M., Bazin, N., Amorim M.A., Passerieux, C., Martin, J.C., Brunet-Gouet, E. 2015. How and why affective and reactive virtual agents will bring new insights on social cognitive disorders in schizophrenia? An illustration with a virtual card game paradigm. Front. Hum. Neurosci. 9, 133.

  • Park, S., Shin, J.E., Han, K., Shin, Y.B., Kim, J.J. 2014. Effect of perceived intimacy on social decision-making in patients with schizophrenia. Front Hum Neurosci  8, 945.

  • Peyroux, E., Franck, N. 2014. RC2S: a cognitive remediation program to improve social cognition in schizophrenia and related disorders. Front. Hum. Neurosci. 8, 400.

  • Pfeiffer, U.J., Timmermans, B., Vogeley, K., Frith, C.D., Schilbach, L. 2013. Towards a neuroscience of social interaction. Front Hum Neurosci  7, 22.

  • Ruch, W.F., Platt, T., Hofmann, J., Niewiadomski, R., Urbain, J., Mancini, M., Dupont, S. 2014. Gelotophobia and the challenges of implementing laughter into virtual agents interactions. Front Hum Neurosci  8, 928.

  • Timmermans, B., Schilbach, L. 2014. Investigating alterations of social interaction in psychiatric disorders with dual interactive eye tracking and virtual faces. Front Hum Neurosci  8, 758.